The human body plays an important role in emotion regulation, the ability to control and modify an emerging emotional response. Emotions shape the way people engage in creative tasks. In this research I argue that the function of the human body in emotion regulation can be used in interactive technologies to augment creativity. This can be done by designing embodied interactions, the way we use the body to manipulate a technology, based on the characteristics of how the human body regulates emotion. Over two studies, I show that embodied interactions designed based positive, rather than negative emotion expressions, and approach, rather than avoidance expressions, can be designed to enable emotion regulation, when used to interact with a technology. I further show that its effects on emotion regulation can help people to generate more original ideas during a brainstorm sessions, and better solve insight problems.